#include "cameraControl.h"
#include <iostream>

CameraControl::CameraControl(Camera* camera)
	: mCamera(camera)
{
}

CameraControl::~CameraControl()
{

}

void CameraControl::onMouse(int button, bool isPress, double xpos, double ypos)
{
}

void CameraControl::onCursor(double xpos, double ypos)
{
}

void CameraControl::onKey(int key, bool isPress, int mods)
{
}

void CameraControl::update()
{
}

void CameraControl::onScroll(float offset)
{
}